Janszobar, neutral male gnomish Wizard ----- |.... |...... #|--------- |......... ,@..f.{.<.| ...... r,|....`..| ------ ,....(...| #----.---- [Janszobar the Evoker] St11 Dx20 Co16 In23 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP-4(16) Pw29(29) AC3 MC3 Mov12 Xp1/0 Wt49/1450 T16 Latest messages Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You fall into a pit! You land on a set of sharp iron spikes! [-5 -> 11] There is a spiked pit here. You see here a statue of a weasel {225}. You are still in a pit. (2x) You crawl to the edge of the pit. You hit the gnome zombie! The gnome zombie claws you! [-3 -> 8] The breeder mouse Mirror Image bites you! [-2 -> 7] The breeder mouse Mirror Image touches you! [-1 -> 6] The breeder mouse Mirror Image touches you! [-1 -> 5] You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 56 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 47 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 79% Wand drop chance was reduced to 91% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63490 Monster spawn increase reached its maximum at turn 84250 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 281083 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: deceiving force fungus (freq bonus 4) The monster species that spawned more often: chicken (freq bonus 5) The monster species that spawned more often: small chickatrice (freq bonus 16) The monster species that spawned more often: skeleton troll (freq bonus 3) The monster species that spawned more often: giant blue frog (freq bonus 4) The monster species that spawned more often: glare turret (freq bonus 5) The monster species that spawned more often: Tonja (freq bonus 8) The monster species that spawned more often: Emma's ankle boot (freq bonus 3) The monster species that spawned more often: migo empress (freq bonus 2) The monster species that spawned more often: grass elemental (freq bonus 12) The monster species that spawned more often: werepiranha (freq bonus 4) The monster species that spawned more often: pale colony (freq bonus 6) The monster species that spawned more often: colombian potato (freq bonus 4) The monster species that spawned more often: silver ogre (freq bonus 8) The monster species that spawned more often: tear mold (freq bonus 3) The monster species that spawned more often: permamimic hivemind (freq bonus 9) The monster species that spawned more often: Don Finwe (freq bonus 8) The monster species that spawned more often: banished potatoes (freq bonus 6) The monster species that spawned more often: car-driving superthief (freq bonus 2) The monster species that spawned more often: giant food trove (freq bonus 12) The monster species that never randomly spawned: energy warp fungus The monster species that never randomly spawned: black ants of Timothy Thummel The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: poison ivy wall The monster species that never randomly spawned: goreraven The monster species that never randomly spawned: Keystone Policeman The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: null mold The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 18) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 30) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 5) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 14) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 14) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 4) Next attribute increase check would have come at turn 1784 Strength training was 0 Dexterity training was -1 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1484 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (186) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...