Janszobar, neutral male gnomish Wizard ------- |.....| |.....| |.@...| |f....| +.....| --.---- [Janszobar the Evoker] St7 Dx8 Co7 In10 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 47 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Amulet drop chance was reduced to 64% Potion drop chance was reduced to 93% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29643 Monster spawn increase reached its maximum at turn 48498 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 351166 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: VAX (freq bonus 6) The monster species that spawned more often: theme lion (freq bonus 7) The monster species that spawned more often: Laziness (freq bonus 3) The monster species that spawned more often: novice ranger (freq bonus 2) The monster species that spawned more often: tunnel terror (freq bonus 3) The monster species that spawned more often: dictator of Iraq (freq bonus 13) The monster species that spawned more often: black troll (freq bonus 2) The monster species that spawned more often: lesser mimic (freq bonus 20) The monster species that spawned more often: giant driver ant (freq bonus 4) The monster species that spawned more often: gargantuan beast (freq bonus 32) The monster species that spawned more often: snowball thrower (freq bonus 3) The monster species that spawned more often: kobold polluter (freq bonus 18) The monster species that spawned more often: putrid defiler (freq bonus 14) The monster species that spawned more often: darker grue (freq bonus 6) The monster species that spawned more often: karate sister (freq bonus 36) The monster species that spawned more often: freaking dryad (freq bonus 12) The monster species that spawned more often: gore mushroom (freq bonus 3) The monster species that spawned more often: bonus mana trove (freq bonus 4) The monster species that spawned more often: reproducing imp (freq bonus 3) The monster species that spawned more often: city spirit (freq bonus 3) The monster species that never randomly spawned: car thief The monster species that never randomly spawned: dust giant The monster species that never randomly spawned: mummified king The monster species that never randomly spawned: sucker mushroom The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: gnomish wizard The monster species that never randomly spawned: water nymph The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: moldy force fungus The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 38) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 20) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 44) Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (286) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...