Janszobar, neutral male gnomish Wizard ---+----- |f./....| |@......| ........| --------- [Janszobar the Evoker] St7 Dx10 Co7 In15 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt50/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 28 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 86% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62188 Monster spawn increase reached its maximum at turn 91645 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 154035 The monster class that cannot be genocided was zombie The monster class that was spawned more often: Zouthern animal (freq bonus 8) The monster species that spawned more often: numb trove (freq bonus 13) The monster species that spawned more often: pheasant (freq bonus 10) The monster species that spawned more often: real time hound (freq bonus 14) The monster species that spawned more often: skeletal spider (freq bonus 11) The monster species that spawned more often: platinum colony (freq bonus 20) The monster species that spawned more often: trapper (freq bonus 10) The monster species that spawned more often: baby yellow dragon (freq bonus 10) The monster species that spawned more often: dragonball kid (freq bonus 18) The monster species that spawned more often: brown starlit sky (freq bonus 10) The monster species that spawned more often: skater woman (freq bonus 18) The monster species that spawned more often: black vulture (freq bonus 20) The monster species that spawned more often: zohar sephirah (freq bonus 11) The monster species that spawned more often: desert elf (freq bonus 10) The monster species that spawned more often: golden heart (freq bonus 24) The monster species that spawned more often: afflicted creature (freq bonus 13) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 18) The monster species that spawned more often: lethe warp patch (freq bonus 80) The monster species that spawned more often: weapon cube (freq bonus 18) The monster species that spawned more often: black wasp (freq bonus 17) The monster species that spawned more often: vulpix (freq bonus 9) The monster species that never randomly spawned: black horror The monster species that never randomly spawned: Inspector Kommissioner The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: Simon Belmont The monster species that never randomly spawned: elusive xorn wizard The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: Victoria's lady pump The monster species that never randomly spawned: Jeanetta The monster species that never randomly spawned: gargoyle The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 34) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 28) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 82) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 12) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 2) Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1400) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...