Janszobar, neutral male gnomish Wizard -------------- |.......@....| |.......f....| |............| .............| |............| |............| -------------- [Janszobar the Evoker] St11 Dx7 Co16 In15 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt49/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 84% Concealing monsters were spawned underneath items 18% of the time only Monster death drops spawned with only 68% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43484 Monster spawn increase reached its maximum at turn 92760 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 275770 The monster class that cannot be genocided was naga The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: atomic soldier (freq bonus 3) The monster species that spawned more often: group gnome lord (freq bonus 6) The monster species that spawned more often: adult sarkany (freq bonus 6) The monster species that spawned more often: great lich (freq bonus 6) The monster species that spawned more often: dwarf zombie (freq bonus 4) The monster species that spawned more often: dancing candle flame (freq bonus 4) The monster species that spawned more often: Amelje (freq bonus 14) The monster species that spawned more often: shambling mound (freq bonus 5) The monster species that spawned more often: flying earth elemental (freq bonus 8) The monster species that spawned more often: dungeon fern (freq bonus 4) The monster species that spawned more often: Avatar of Roflth (freq bonus 6) The monster species that spawned more often: blood brothers (freq bonus 6) The monster species that spawned more often: goblin sapper (freq bonus 5) The monster species that spawned more often: greedy looking gnome (freq bonus 6) The monster species that spawned more often: gnoll crack-junkie (freq bonus 6) The monster species that spawned more often: angbander (freq bonus 4) The monster species that spawned more often: force scorpion (freq bonus 6) The monster species that spawned more often: crimson mold (freq bonus 8) The monster species that spawned more often: mind colony (freq bonus 3) The monster species that spawned more often: lightningjaw (freq bonus 5) The monster species that never randomly spawned: real aquatic hound The monster species that never randomly spawned: porter block stalk The monster species that never randomly spawned: yellow fungus The monster species that never randomly spawned: empress naga The monster species that never randomly spawned: dark warp patch The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: petty leopard The monster species that never randomly spawned: wood elf priest The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: Walker The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 29) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 12) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 11) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 5) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (128) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...