Janszobar, neutral male gnomish Wizard --------- ---- |...(......@f| |............| ..........$..| -------------- [Janszobar the Evoker] St11 Dx17 Co16 In23 Wi14 Ch9 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC6 MC3 Mov12 Xp1/0 Wt47/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 268 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31649 Monster spawn increase reached its maximum at turn 76602 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 540260 The monster class that cannot be genocided was turret The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: brain-eating ghoul (freq bonus 6) The monster species that spawned more often: nurse (freq bonus 12) The monster species that spawned more often: young adult orange dragon (freq bonus 7) The monster species that spawned more often: theme ox (freq bonus 10) The monster species that spawned more often: cave orc (freq bonus 16) The monster species that spawned more often: sulfur warp patch (freq bonus 6) The monster species that spawned more often: tree beetle (freq bonus 4) The monster species that spawned more often: war elf (freq bonus 3) The monster species that spawned more often: bloodshot icky thing (freq bonus 2) The monster species that spawned more often: metallic laser (freq bonus 3) The monster species that spawned more often: secluded patch (freq bonus 3) The monster species that spawned more often: supernova leftovers (freq bonus 3) The monster species that spawned more often: bright blue force patch (freq bonus 4) The monster species that spawned more often: domestic centaur (freq bonus 5) The monster species that spawned more often: silver warp fungus (freq bonus 4) The monster species that spawned more often: god of starcraft universe (freq bonus 6) The monster species that spawned more often: bone golem (freq bonus 2) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 3) The monster species that spawned more often: skeleton ettin (freq bonus 8) The monster species that spawned more often: dust monster (freq bonus 4) The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: freeze trove The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: venom atronach The monster species that never randomly spawned: Charlotte The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 4) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...