Janszobar, neutral male gnomish Wizard ----.----- |.d......| ........f| |......@.. ---------- [Janszobar the Evoker] St8 Dx11 Co14 In21 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 57% Wand drop chance was reduced to 65% Potion drop chance was reduced to 99% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54760 Monster spawn increase reached its maximum at turn 81331 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 105846 The monster class that cannot be genocided was snake The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: highly explosive bomb (freq bonus 9) The monster species that spawned more often: mirkwood orc (freq bonus 8) The monster species that spawned more often: telepathic trove (freq bonus 16) The monster species that spawned more often: death impacter (freq bonus 3) The monster species that spawned more often: fiery lady (freq bonus 16) The monster species that spawned more often: swamp centaur (freq bonus 8) The monster species that spawned more often: trash wolf (freq bonus 6) The monster species that spawned more often: mirror warp patch (freq bonus 6) The monster species that spawned more often: epidote patch (freq bonus 6) The monster species that spawned more often: petro warp patch (freq bonus 9) The monster species that spawned more often: stronger turret (freq bonus 3) The monster species that spawned more often: devil's snare (freq bonus 8) The monster species that spawned more often: bright white warp patch (freq bonus 6) The monster species that spawned more often: trap spore (freq bonus 16) The monster species that spawned more often: very old deep dragon (freq bonus 5) The monster species that spawned more often: undead saiyan (freq bonus 3) The monster species that spawned more often: Elke's sneaker (freq bonus 12) The monster species that spawned more often: spirit of barbs (freq bonus 4) The monster species that spawned more often: doom marine (freq bonus 4) The monster species that spawned more often: Carmilla (freq bonus 3) The monster species that never randomly spawned: tzee The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: nibelung The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: jumping ice eel The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: steel golem The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: domestic cockatrice The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 10) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 11) Next attribute increase check would have come at turn 708 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (862) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...