Janszobar, neutral male gnomish Wizard --- . |.- f.| |@| |.- |. -.- [Janszobar the Evoker] St7 Dx14 Co7 In16 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 68% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53241 Monster spawn increase reached its maximum at turn 91300 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 131632 The monster class that cannot be genocided was nemese The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: cave creeper (freq bonus 18) The monster species that spawned more often: chain devil (freq bonus 28) The monster species that spawned more often: water dog (freq bonus 18) The monster species that spawned more often: driver bat (freq bonus 7) The monster species that spawned more often: psi laser (freq bonus 12) The monster species that spawned more often: divine summoner (freq bonus 24) The monster species that spawned more often: sexton (freq bonus 11) The monster species that spawned more often: Fahrtum (freq bonus 8) The monster species that spawned more often: defense curse beetle (freq bonus 8) The monster species that spawned more often: yellow mushroom (freq bonus 20) The monster species that spawned more often: elona lady (freq bonus 16) The monster species that spawned more often: Lukas (freq bonus 7) The monster species that spawned more often: hungry dead (freq bonus 14) The monster species that spawned more often: magic warp fungus (freq bonus 9) The monster species that spawned more often: giant black rat (freq bonus 8) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 18) The monster species that spawned more often: green devil (freq bonus 11) The monster species that spawned more often: forest goblin (freq bonus 16) The monster species that spawned more often: journeyman light wall (freq bonus 22) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 72) The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: sticky mushroom The monster species that never randomly spawned: zapdos The monster species that never randomly spawned: sea dolphin The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: nosferatu The monster species that never randomly spawned: gangrenous wyrm The monster species that never randomly spawned: blinker The monster species that never randomly spawned: fifth-wall breaker The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 14) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 15) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 53) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 38) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 32) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 37) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 20) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 15) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...