Janszobar, neutral male gnomish Wizard ---------- |$.......| |.@......| ...f.....| |........| |.....{..| |....x...| ---.------ [Janszobar the Evoker] St7 Dx13 Co13 In15 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32935 Monster spawn increase reached its maximum at turn 74989 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 862284 The monster class that cannot be genocided was rodent The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: deceiving fungus (freq bonus 3) The monster species that spawned more often: Undead Katcher (freq bonus 6) The monster species that spawned more often: kamitori (freq bonus 12) The monster species that spawned more often: ore slime (freq bonus 8) The monster species that spawned more often: dungeon lord (freq bonus 4) The monster species that spawned more often: dead potato (freq bonus 4) The monster species that spawned more often: void force patch (freq bonus 6) The monster species that spawned more often: young blood dragon (freq bonus 16) The monster species that spawned more often: storm caster (freq bonus 5) The monster species that spawned more often: crimson fungus (freq bonus 4) The monster species that spawned more often: great acid monster (freq bonus 4) The monster species that spawned more often: bread-and butterfly (freq bonus 6) The monster species that spawned more often: clock force fungus (freq bonus 20) The monster species that spawned more often: porter secret car (freq bonus 8) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 6) The monster species that spawned more often: God of Speed Metal (freq bonus 2) The monster species that spawned more often: fallen (freq bonus 16) The monster species that spawned more often: chicken (freq bonus 2) The monster species that spawned more often: poor lich (freq bonus 8) The monster species that spawned more often: Green-elf rogue (freq bonus 12) The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: freezer turret The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: ô„l$…™¹Ó¬×?|Í The monster species that never randomly spawned: mystic eye The monster species that never randomly spawned: Detective Lieutenant The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: zombie car The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 16) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 16) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 21) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 4) Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...