Janszobar, neutral male gnomish Wizard -+---- |.f@.| .....| |.*.x| +...x| ------ [Janszobar the Evoker] St10 Dx7 Co10 In17 Wi12 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24535 Monster spawn increase reached its maximum at turn 94975 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1372635 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: sentient tree (freq bonus 3) The monster species that spawned more often: black mushroom patch (freq bonus 8) The monster species that spawned more often: giant frog (freq bonus 5) The monster species that spawned more often: adult gentleman (freq bonus 4) The monster species that spawned more often: mosquit swarm (freq bonus 4) The monster species that spawned more often: ogre sergeant (freq bonus 6) The monster species that spawned more often: jumping tortoise (freq bonus 5) The monster species that spawned more often: dark gray colony (freq bonus 3) The monster species that spawned more often: frost giant (freq bonus 6) The monster species that spawned more often: giant flycapturer (freq bonus 4) The monster species that spawned more often: karmic growth (freq bonus 4) The monster species that spawned more often: two-winged shape (freq bonus 14) The monster species that spawned more often: goblin (freq bonus 12) The monster species that spawned more often: kiri mochi (freq bonus 3) The monster species that spawned more often: petty big white unicorn (freq bonus 3) The monster species that spawned more often: bright blue stalk (freq bonus 6) The monster species that spawned more often: dangerous large eel (freq bonus 8) The monster species that spawned more often: numb trove (freq bonus 5) The monster species that spawned more often: stationary owlbear (freq bonus 7) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 3) The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: Abhoth, Source of Uncleanness The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: giant tree ant The monster species that never randomly spawned: alien pod The monster species that never randomly spawned: death vortex The monster species that never randomly spawned: glibbery slime The monster species that never randomly spawned: cursed turret The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 16) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 17) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 17) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 38) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...