Janszobar, neutral male gnomish Wizard -----.---- |.......!| +...f....| |..@.....| |......--- |......| |......| |......| -------- [Janszobar the Evoker] St9 Dx14 Co13 In25 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 84% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17449 Monster spawn increase reached its maximum at turn 48825 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 85712 The monster class that cannot be genocided was ogre The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: frogman boss (freq bonus 5) The monster species that spawned more often: boil-covered wretch (freq bonus 6) The monster species that spawned more often: warthog (freq bonus 5) The monster species that spawned more often: drow sniper (freq bonus 12) The monster species that spawned more often: soldier ant (freq bonus 12) The monster species that spawned more often: death turret (freq bonus 6) The monster species that spawned more often: Rubinho (freq bonus 3) The monster species that spawned more often: giant white mouse (freq bonus 10) The monster species that spawned more often: green mushroom (freq bonus 4) The monster species that spawned more often: spear throwing cat (freq bonus 4) The monster species that spawned more often: foul mimic (freq bonus 3) The monster species that spawned more often: normal human (freq bonus 12) The monster species that spawned more often: sludge lich (freq bonus 8) The monster species that spawned more often: robot (freq bonus 4) The monster species that spawned more often: ogre berserker (freq bonus 14) The monster species that spawned more often: infected fly (freq bonus 8) The monster species that spawned more often: lich lichen (freq bonus 7) The monster species that spawned more often: greater omochi beast (freq bonus 6) The monster species that spawned more often: miner (freq bonus 4) The monster species that spawned more often: ancient black dragon (freq bonus 12) The monster species that never randomly spawned: spore warp fungus The monster species that never randomly spawned: moved shaman The monster species that never randomly spawned: Weitzer The monster species that never randomly spawned: Aobe The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: electric mage The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: snore growth The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 40) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 19) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 3) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 36) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 32) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 14) Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...