Janszobar, neutral male gnomish Wizard -|---- |...B+ |./.$| |..... .....| |@f..| ------ [Janszobar the Evoker] St8 Dx14 Co13 In16 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 39 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 93% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45145 Monster spawn increase reached its maximum at turn 73022 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 135216 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: gravity mold (freq bonus 8) The monster species that spawned more often: elf-lord (freq bonus 20) The monster species that spawned more often: shoggoth blob (freq bonus 9) The monster species that spawned more often: knapsack bull (freq bonus 6) The monster species that spawned more often: assiah sephirah (freq bonus 3) The monster species that spawned more often: petty dour rat (freq bonus 11) The monster species that spawned more often: deep lava drowning fish (freq bonus 10) The monster species that spawned more often: evasive enemy trooper (freq bonus 14) The monster species that spawned more often: Uld (freq bonus 4) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 3) The monster species that spawned more often: badger (freq bonus 4) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 28) The monster species that spawned more often: ass troll (freq bonus 8) The monster species that spawned more often: nightly mushroom (freq bonus 24) The monster species that spawned more often: giant brown mouse (freq bonus 3) The monster species that spawned more often: crystal force patch (freq bonus 3) The monster species that spawned more often: aggressive lichen (freq bonus 7) The monster species that spawned more often: clay force patch (freq bonus 7) The monster species that spawned more often: corpse fiend (freq bonus 10) The monster species that spawned more often: martian canister walker (freq bonus 3) The monster species that never randomly spawned: little wild pig The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: idolan The monster species that never randomly spawned: corpse fish The monster species that never randomly spawned: mauler The monster species that never randomly spawned: coins of fools gold The monster species that never randomly spawned: Deedlit, the Elf The monster species that never randomly spawned: soldier The monster species that never randomly spawned: multi-hued force patch The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 2) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 18) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 2) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 5) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 3) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 5) Next attribute increase check would have come at turn 973 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (47) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...