Janszobar, neutral male gnomish Wizard --------- ........| |.....$.| +.f.....| |..@....| - ------- [Janszobar the Evoker] St12 Dx9 Co10 In17 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 202 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 98% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 54% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25913 Monster spawn increase reached its maximum at turn 85043 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 356475 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: dragon (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: colorless patch (freq bonus 6) The monster species that spawned more often: dangerous granny (freq bonus 8) The monster species that spawned more often: weary pilgrim (freq bonus 6) The monster species that spawned more often: ghast (freq bonus 3) The monster species that spawned more often: %s ufo (freq bonus 5) The monster species that spawned more often: Detective Sergeant (freq bonus 3) The monster species that spawned more often: timid goblin (freq bonus 2) The monster species that spawned more often: God of Speed Metal (freq bonus 6) The monster species that spawned more often: plasma warp patch (freq bonus 3) The monster species that spawned more often: Angel (freq bonus 4) The monster species that spawned more often: gray spore (freq bonus 6) The monster species that spawned more often: old orange dragon (freq bonus 8) The monster species that spawned more often: black archer (freq bonus 16) The monster species that spawned more often: grizzly bear (freq bonus 2) The monster species that spawned more often: sapphire golem (freq bonus 2) The monster species that spawned more often: deep sea thieving fish (freq bonus 3) The monster species that spawned more often: dwarven chaos knight (freq bonus 5) The monster species that spawned more often: ferrous spore (freq bonus 3) The monster species that spawned more often: selenite herder (freq bonus 5) The monster species that spawned more often: middle ufo part (freq bonus 4) The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: beige force fungus The monster species that never randomly spawned: torchbearer The monster species that never randomly spawned: yellow jacket The monster species that never randomly spawned: green patch The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: cazador The monster species that never randomly spawned: flying deep orc The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 60) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 19) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 40) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 56) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 3) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 985 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (275) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...