Janszobar, neutral male gnomish Wizard ------ ....@| # |#`f.. ..:| +---- [Janszobar the Evoker] St8 Dx11 Co8 In18 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 89% Wand drop chance was reduced to 74% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65760 Monster spawn increase reached its maximum at turn 128178 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 238732 The monster class that cannot be genocided was orc The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: rainbow eye (freq bonus 10) The monster species that spawned more often: roast pig (freq bonus 12) The monster species that spawned more often: Anna (freq bonus 6) The monster species that spawned more often: zakarumite (freq bonus 12) The monster species that spawned more often: rocker (freq bonus 7) The monster species that spawned more often: cacodemon (freq bonus 7) The monster species that spawned more often: Anselm (freq bonus 7) The monster species that spawned more often: great wyrm of thunder (freq bonus 10) The monster species that spawned more often: weresnake (freq bonus 16) The monster species that spawned more often: granite giant (freq bonus 4) The monster species that spawned more often: intelligent penetrator (freq bonus 12) The monster species that spawned more often: petty cockatrice (freq bonus 5) The monster species that spawned more often: mimic lich (freq bonus 4) The monster species that spawned more often: blue dragon (freq bonus 15) The monster species that spawned more often: death dragonfly (freq bonus 10) The monster species that spawned more often: fanged horror (freq bonus 6) The monster species that spawned more often: white dragon (freq bonus 10) The monster species that spawned more often: german sniper (freq bonus 12) The monster species that spawned more often: vexed vixen (freq bonus 4) The monster species that spawned more often: behemoth (freq bonus 6) The monster species that never randomly spawned: voracious penetrator The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: porter radioactive vortex The monster species that never randomly spawned: lavender force patch The monster species that never randomly spawned: failed sorceror The monster species that never randomly spawned: Elbereth's chosen one The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 24) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 51) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 51) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 30) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 3) Next attribute increase check would have come at turn 755 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (415) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...