Janszobar, neutral male gnomish Wizard ------- ......| |.....| +.....| |.....| |...f@| |.....| ------- [Janszobar the Evoker] St12 Dx11 Co14 In15 Wi4 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? You don't have anything to eat. Unknown command ' '. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 37 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 59% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26041 Monster spawn increase reached its maximum at turn 61261 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1731912 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: desert kobold shaman (freq bonus 12) The monster species that spawned more often: lava golem (freq bonus 8) The monster species that spawned more often: skeletal terror (freq bonus 10) The monster species that spawned more often: gracious maid (freq bonus 6) The monster species that spawned more often: wood spider (freq bonus 36) The monster species that spawned more often: Moby Digger (freq bonus 8) The monster species that spawned more often: broken shadow (freq bonus 8) The monster species that spawned more often: dwarf zombie (freq bonus 3) The monster species that spawned more often: angry watchman (freq bonus 6) The monster species that spawned more often: volt turret (freq bonus 4) The monster species that spawned more often: petro vortex (freq bonus 8) The monster species that spawned more often: petty gold viper (freq bonus 6) The monster species that spawned more often: pellet archer (freq bonus 10) The monster species that spawned more often: mana fungus (freq bonus 8) The monster species that spawned more often: feat master (freq bonus 7) The monster species that spawned more often: guard drake (freq bonus 6) The monster species that spawned more often: Romann (freq bonus 6) The monster species that spawned more often: petty torment worm (freq bonus 4) The monster species that spawned more often: charmeleon (freq bonus 8) The monster species that spawned more often: gnoll basher (freq bonus 6) The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: lavender force fungus The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: clock forest snake The monster species that never randomly spawned: amethyst dragon The monster species that never randomly spawned: dingo puppy The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: nexus vortex The monster species that never randomly spawned: petty-dwarf The monster species that never randomly spawned: soft force patch The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 22) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 26) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 48) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 25) Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...