Janszobar, neutral male gnomish Wizard --------- +?......| |.......| |.B.....| |.......| ........| |$....@.| ------f-- [Janszobar the Evoker] St8 Dx8 Co20 In8 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 89% Wand drop chance was reduced to 10% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23875 Monster spawn increase reached its maximum at turn 45823 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 503766 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 4) The monster species that spawned more often: rage scythe (freq bonus 5) The monster species that spawned more often: dream force patch (freq bonus 3) The monster species that spawned more often: reddish force fungus (freq bonus 7) The monster species that spawned more often: lava fungus (freq bonus 3) The monster species that spawned more often: star byakhee (freq bonus 4) The monster species that spawned more often: hellcat (freq bonus 8) The monster species that spawned more often: decayed fungus (freq bonus 4) The monster species that spawned more often: big flying baby (freq bonus 4) The monster species that spawned more often: horror mage (freq bonus 12) The monster species that spawned more often: nix (freq bonus 8) The monster species that spawned more often: Undead Kchief (freq bonus 8) The monster species that spawned more often: tasmanian zombie (freq bonus 8) The monster species that spawned more often: three of diamonds (freq bonus 3) The monster species that spawned more often: arena rubber (freq bonus 4) The monster species that spawned more often: moyatto ball (freq bonus 28) The monster species that spawned more often: undead geek (freq bonus 4) The monster species that spawned more often: imperial (freq bonus 6) The monster species that spawned more often: grey naga (freq bonus 4) The monster species that spawned more often: ego dung worm (freq bonus 4) The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: bog creature The monster species that never randomly spawned: black hobbit The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: pink patch The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: bright white fungus The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 24) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 3) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 3) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (146) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...