Janszobar, neutral male gnomish Wizard ------ +....| |....| +.f@.| ------ [Janszobar the Evoker] St6 Dx10 Co12 In16 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 30% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35095 Monster spawn increase reached its maximum at turn 80921 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 695304 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: kobold polluter (freq bonus 4) The monster species that spawned more often: death mewlip (freq bonus 3) The monster species that spawned more often: dungeon lord (freq bonus 21) The monster species that spawned more often: big tool trove (freq bonus 8) The monster species that spawned more often: player mimic (freq bonus 3) The monster species that spawned more often: bone devil (freq bonus 3) The monster species that spawned more often: ruby force fungus (freq bonus 4) The monster species that spawned more often: pseudo rat (freq bonus 4) The monster species that spawned more often: slimebesu (freq bonus 6) The monster species that spawned more often: rowdy dog (freq bonus 16) The monster species that spawned more often: frozen incineration (freq bonus 2) The monster species that spawned more often: great wyrm of shadow (freq bonus 16) The monster species that spawned more often: large dingo (freq bonus 12) The monster species that spawned more often: hobbit wizard (freq bonus 3) The monster species that spawned more often: giant squid (freq bonus 10) The monster species that spawned more often: gore patch (freq bonus 4) The monster species that spawned more often: sludge growth (freq bonus 6) The monster species that spawned more often: greater moloch (freq bonus 2) The monster species that spawned more often: creeping garnet gems (freq bonus 6) The monster species that spawned more often: glowing warp patch (freq bonus 8) The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: laser eye The monster species that never randomly spawned: seadra The monster species that never randomly spawned: Arne The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: Anti-Crime Special Forces Officer The monster species that never randomly spawned: energy vortex The monster species that never randomly spawned: Petra The monster species that never randomly spawned: baal spy The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 39) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 9) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 12) Next attribute increase check would have come at turn 527 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (69) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...