Janszobar, neutral male gnomish Wizard ---.-- |....| | |..f.| |......- ....@| -- - |.$..| |h...| ------ [Janszobar the Evoker] St10 Dx14 Co10 In18 Wi8 Ch15 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 23 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 74% Monster death drops spawned with only 70% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24891 Monster spawn increase reached its maximum at turn 41455 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 265590 The monster class that cannot be genocided was troll The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: real impact hound (freq bonus 4) The monster species that spawned more often: glittergold (freq bonus 4) The monster species that spawned more often: blue-red stalk (freq bonus 4) The monster species that spawned more often: hammer swinger (freq bonus 14) The monster species that spawned more often: special ufo part (freq bonus 3) The monster species that spawned more often: plush bear golem (freq bonus 12) The monster species that spawned more often: monoton (freq bonus 16) The monster species that spawned more often: black beetle (freq bonus 3) The monster species that spawned more often: gonadic deva (freq bonus 18) The monster species that spawned more often: waterspout (freq bonus 10) The monster species that spawned more often: big rhaumbusun (freq bonus 2) The monster species that spawned more often: empress naga (freq bonus 6) The monster species that spawned more often: hiding rubber (freq bonus 6) The monster species that spawned more often: mumbling spirit (freq bonus 5) The monster species that spawned more often: misshapen (freq bonus 2) The monster species that spawned more often: nosferatu (freq bonus 2) The monster species that spawned more often: mud elemental (freq bonus 3) The monster species that spawned more often: sludge colony (freq bonus 11) The monster species that spawned more often: Orkus (freq bonus 12) The monster species that spawned more often: greener springy (freq bonus 12) The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: charcoal patch The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: blaster turret The monster species that never randomly spawned: fake colony The monster species that never randomly spawned: aroma lady The monster species that never randomly spawned: barrow wight The monster species that never randomly spawned: mitzvah sephirah The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 27) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 12) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 39) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 5) Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (337) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...