Janszobar, neutral male gnomish Wizard ----- |...$ |... |@# |.f. |..... |....... --------- [Janszobar the Evoker] St7 Dx14 Co21 In16 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 101 Monsters only dropped their musable items with 23% chance Ring drop chance was reduced to 57% Wand drop chance was reduced to 83% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11218 Monster spawn increase reached its maximum at turn 49308 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 380160 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: camo rubber (freq bonus 8) The monster species that spawned more often: huge lizard (freq bonus 10) The monster species that spawned more often: ferret kit (freq bonus 6) The monster species that spawned more often: Pinocchio (freq bonus 20) The monster species that spawned more often: Antitank Kop (freq bonus 8) The monster species that spawned more often: coin turret (freq bonus 3) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 2) The monster species that spawned more often: Nelly (freq bonus 6) The monster species that spawned more often: crypt thing (freq bonus 5) The monster species that spawned more often: wind force fungus (freq bonus 8) The monster species that spawned more often: black force patch (freq bonus 12) The monster species that spawned more often: door mimic (freq bonus 4) The monster species that spawned more often: vampire troll (freq bonus 3) The monster species that spawned more often: farter lich (freq bonus 2) The monster species that spawned more often: gold dragon bat (freq bonus 4) The monster species that spawned more often: queen bee (freq bonus 4) The monster species that spawned more often: giant boar (freq bonus 3) The monster species that spawned more often: death hulk (freq bonus 3) The monster species that spawned more often: petty brute (freq bonus 12) The monster species that spawned more often: slime monster (freq bonus 10) The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: super elemental The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: The Sweet High-Heel-Loving Asian Girl The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: ancient deep dragon The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 19) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 27) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 9) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 31) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 3) Next attribute increase check would have come at turn 2154 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...