Janszobar, neutral male gnomish Wizard -------.-+--- ............| |...........| |....f......+ |.....@...o.| -- ---------- [Janszobar the Evoker] St9 Dx6 Co4 In14 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 37 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Book drop chance was reduced to 98% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 83% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39085 Monster spawn increase reached its maximum at turn 53995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 116580 The monster class that cannot be genocided was ghost The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: weresnake (freq bonus 4) The monster species that spawned more often: incorrect cat (freq bonus 8) The monster species that spawned more often: officer (freq bonus 8) The monster species that spawned more often: courier (freq bonus 6) The monster species that spawned more often: false accretion (freq bonus 8) The monster species that spawned more often: jaguar (freq bonus 15) The monster species that spawned more often: cryo archer (freq bonus 8) The monster species that spawned more often: twin noritta (freq bonus 7) The monster species that spawned more often: athena blocker (freq bonus 4) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 8) The monster species that spawned more often: cyan light (freq bonus 8) The monster species that spawned more often: Iris's silver pump (freq bonus 4) The monster species that spawned more often: gatsu (freq bonus 8) The monster species that spawned more often: octarine force patch (freq bonus 16) The monster species that spawned more often: Shiere (freq bonus 10) The monster species that spawned more often: Maurah (freq bonus 3) The monster species that spawned more often: pesach sephirah (freq bonus 8) The monster species that spawned more often: gremlin deathsucker (freq bonus 8) The monster species that spawned more often: old cyan dragon (freq bonus 8) The monster species that spawned more often: undead supermarket cashier (freq bonus 4) The monster species that never randomly spawned: insane hell spawn The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: turbo club racquet The monster species that never randomly spawned: winged kobold The monster species that never randomly spawned: petty sand raider The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: clear worm mass The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 122) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 20) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 15) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Next attribute increase check would have come at turn 866 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...