Janszobar, neutral male gnomish Wizard ------- .....| ....-- -.....| |.....| | |.....| |...} ----.....| -..}........}- |..}......@f.| -------------- [Janszobar the Evoker] St8 Dx16 Co12 In15 Wi9 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 71% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78230 Monster spawn increase reached its maximum at turn 100147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 170561 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: mediator (freq bonus 12) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 3) The monster species that spawned more often: armed panther (freq bonus 20) The monster species that spawned more often: black reaver (freq bonus 3) The monster species that spawned more often: slow vortex (freq bonus 2) The monster species that spawned more often: wood elf ranger (freq bonus 6) The monster species that spawned more often: canine quylthulg (freq bonus 4) The monster species that spawned more often: clay-soldier (freq bonus 14) The monster species that spawned more often: gazer larva (freq bonus 3) The monster species that spawned more often: holed wall (freq bonus 4) The monster species that spawned more often: jellyfish (freq bonus 6) The monster species that spawned more often: netzah sephirah (freq bonus 7) The monster species that spawned more often: armored cow (freq bonus 2) The monster species that spawned more often: animated clay (freq bonus 3) The monster species that spawned more often: brown yeek (freq bonus 7) The monster species that spawned more often: very old gray dragon (freq bonus 2) The monster species that spawned more often: ball of radiance (freq bonus 6) The monster species that spawned more often: police (freq bonus 12) The monster species that spawned more often: overseer (freq bonus 2) The monster species that spawned more often: acidic force patch (freq bonus 12) The monster species that never randomly spawned: Xine, the Mountain King The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: Marc the Spacewars Fighter The monster species that never randomly spawned: Andrej The monster species that never randomly spawned: Rezo, the Red Priest The monster species that never randomly spawned: storm naga hatchling The monster species that never randomly spawned: horsea The monster species that never randomly spawned: marid elemental The monster species that never randomly spawned: fathien elite The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 20) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 16) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Next attribute increase check would have come at turn 744 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (409) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...