Janszobar, neutral male gnomish Wizard -.----- -- |.@......| |f.....$.| +......... |........| ---------- [Janszobar the Evoker] St11 Dx11 Co13 In17 Wi4 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 73% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 47% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33565 Monster spawn increase reached its maximum at turn 77539 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 250128 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: teddy bear (freq bonus 3) The monster species that spawned more often: cursed spirit (freq bonus 6) The monster species that spawned more often: thorn brute (freq bonus 8) The monster species that spawned more often: acid mimic (freq bonus 18) The monster species that spawned more often: ivory draconian (freq bonus 6) The monster species that spawned more often: threshold force patch (freq bonus 8) The monster species that spawned more often: elf warlord (freq bonus 3) The monster species that spawned more often: elf warlord (freq bonus 3) The monster species that spawned more often: absent growth (freq bonus 6) The monster species that spawned more often: trap warp patch (freq bonus 3) The monster species that spawned more often: desert patch (freq bonus 6) The monster species that spawned more often: amorphous mushroom (freq bonus 3) The monster species that spawned more often: wererat (freq bonus 20) The monster species that spawned more often: large eel (freq bonus 7) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 4) The monster species that spawned more often: pustulent fungus (freq bonus 6) The monster species that spawned more often: group dwarf (freq bonus 16) The monster species that spawned more often: dewgong (freq bonus 3) The monster species that spawned more often: full refuge (freq bonus 28) The monster species that spawned more often: little boy (freq bonus 9) The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: freemason high priestess The monster species that never randomly spawned: anthrazite force patch The monster species that never randomly spawned: undead pirate The monster species that never randomly spawned: deer stomach criminal The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: gatling archer The monster species that never randomly spawned: old blue dragon The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 29) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 20) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 5) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 1098 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (467) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...