Janszobar, neutral male gnomish Wizard ---------- .........| |$.......| |........| .........| |...f@%..| -----.---- [Janszobar the Evoker] St9 Dx10 Co8 In23 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 43% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26427 Monster spawn increase reached its maximum at turn 72687 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 680464 The monster class that cannot be genocided was ghost The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: golden bat (freq bonus 2) The monster species that spawned more often: sucker warp fungus (freq bonus 4) The monster species that spawned more often: purple warp patch (freq bonus 5) The monster species that spawned more often: vacuum fungus (freq bonus 4) The monster species that spawned more often: sexy girl (freq bonus 4) The monster species that spawned more often: fire boar (freq bonus 3) The monster species that spawned more often: korsair (freq bonus 4) The monster species that spawned more often: auto-roller (freq bonus 3) The monster species that spawned more often: soul killer (freq bonus 3) The monster species that spawned more often: Glaaki (freq bonus 12) The monster species that spawned more often: mean troll (freq bonus 2) The monster species that spawned more often: baluchitherium (freq bonus 6) The monster species that spawned more often: water blaster (freq bonus 6) The monster species that spawned more often: Tanja (freq bonus 8) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 6) The monster species that spawned more often: enormous rat (freq bonus 3) The monster species that spawned more often: unreal patch (freq bonus 16) The monster species that spawned more often: quickling lord (freq bonus 3) The monster species that spawned more often: hollow one (freq bonus 4) The monster species that spawned more often: giant fire ant (freq bonus 10) The monster species that never randomly spawned: anthrazite mushroom The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: lightning demon The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: ferrous fungus The monster species that never randomly spawned: Uno The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: hardload turret The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: Terminal Illness The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 32) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 16) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 14) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 4) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 90) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...