Janszobar, neutral male gnomish Wizard ---.---------- +............| |f...........| |@............ -------------- [Janszobar the Evoker] St6 Dx13 Co7 In18 Wi9 Ch5 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 87% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12542 Monster spawn increase reached its maximum at turn 45773 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 708064 The monster class that cannot be genocided was worm The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: unreal growth (freq bonus 4) The monster species that spawned more often: green nightmare (freq bonus 4) The monster species that spawned more often: threshold warp patch (freq bonus 4) The monster species that spawned more often: healing fungus (freq bonus 10) The monster species that spawned more often: terminator chess wild dog (freq bonus 5) The monster species that spawned more often: fake mushroom (freq bonus 10) The monster species that spawned more often: platinum colony (freq bonus 8) The monster species that spawned more often: dervish (freq bonus 3) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 5) The monster species that spawned more often: thorned hulk (freq bonus 3) The monster species that spawned more often: abnormal growth (freq bonus 12) The monster species that spawned more often: platinum dragon (freq bonus 16) The monster species that spawned more often: phaser spore (freq bonus 8) The monster species that spawned more often: giant speckled tree frog (freq bonus 3) The monster species that spawned more often: silver dragonfly (freq bonus 4) The monster species that spawned more often: weapon bug (freq bonus 8) The monster species that spawned more often: giant armor trove (freq bonus 12) The monster species that spawned more often: domestic wallaby (freq bonus 24) The monster species that spawned more often: eek ant (freq bonus 12) The monster species that spawned more often: werebee (freq bonus 9) The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: Tonja The monster species that never randomly spawned: filthy street urchin The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: swan The monster species that never randomly spawned: Pete The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: flesh archer The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 18) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 12) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 4) Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...