Janszobar, neutral male gnomish Wizard ---+-- ....@f |....| |....+ |....| |.r..| |....| ----#- [Janszobar the Evoker] St8 Dx9 Co14 In15 Wi10 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 20% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 80% Wand drop chance was reduced to 63% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68010 Monster spawn increase reached its maximum at turn 93247 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 350622 The monster class that cannot be genocided was nymph The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 4) The monster species that spawned more often: nasty colony (freq bonus 8) The monster species that spawned more often: aligned priest mummy (freq bonus 6) The monster species that spawned more often: Denise's girl shoe (freq bonus 5) The monster species that spawned more often: criminal (freq bonus 8) The monster species that spawned more often: clay mushroom (freq bonus 3) The monster species that spawned more often: wailing spirit (freq bonus 4) The monster species that spawned more often: cockatrice (freq bonus 8) The monster species that spawned more often: sadistic lady (freq bonus 5) The monster species that spawned more often: map permamimic (freq bonus 6) The monster species that spawned more often: code editor (freq bonus 6) The monster species that spawned more often: violet worm (freq bonus 4) The monster species that spawned more often: resos (freq bonus 12) The monster species that spawned more often: blue buffalo (freq bonus 4) The monster species that spawned more often: acidic mushroom (freq bonus 4) The monster species that spawned more often: corpulent dog (freq bonus 4) The monster species that spawned more often: sky dragon (freq bonus 3) The monster species that spawned more often: disenchanter warp patch (freq bonus 3) The monster species that spawned more often: patched lichen (freq bonus 16) The monster species that spawned more often: laser metroid (freq bonus 21) The monster species that never randomly spawned: karmic jelly The monster species that never randomly spawned: domestic naga hatchling The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: hungry Olog-hai The monster species that never randomly spawned: paralysator fly The monster species that never randomly spawned: ass The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: battle tank The monster species that never randomly spawned: corrosive grue The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 11) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 12) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 14) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 37) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 18) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 14) Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...