Janszobar, neutral male gnomish Wizard ------------- |...........| |.....@.....| |....f......| ............. ------------- [Janszobar the Evoker] St7 Dx11 Co11 In11 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 82% Potion drop chance was reduced to 89% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31197 Monster spawn increase reached its maximum at turn 79357 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1838948 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rub monster (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: Vilea's hugging boot (freq bonus 10) The monster species that spawned more often: moose (freq bonus 7) The monster species that spawned more often: deceiving fungus (freq bonus 6) The monster species that spawned more often: walrus (freq bonus 6) The monster species that spawned more often: horse (freq bonus 8) The monster species that spawned more often: gnomish gunman (freq bonus 6) The monster species that spawned more often: mini chickatrice (freq bonus 6) The monster species that spawned more often: baby golden dragon (freq bonus 3) The monster species that spawned more often: brown colony (freq bonus 3) The monster species that spawned more often: disbelieving potato (freq bonus 4) The monster species that spawned more often: watch dragon (freq bonus 5) The monster species that spawned more often: bilge rat (freq bonus 6) The monster species that spawned more often: rapidash (freq bonus 4) The monster species that spawned more often: hammer of the underworld (freq bonus 8) The monster species that spawned more often: pokemon (freq bonus 5) The monster species that spawned more often: young adult sky dragon (freq bonus 6) The monster species that spawned more often: valley giant (freq bonus 3) The monster species that spawned more often: knight of the condemning (freq bonus 5) The monster species that spawned more often: undead spore (freq bonus 4) The monster species that spawned more often: Fierna (freq bonus 3) The monster species that never randomly spawned: monk The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: roc The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: plasma colony The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: mesa flier The monster species that never randomly spawned: water snake The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: JNR The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 42) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 173) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 13) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 2) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 4) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...