Janszobar, neutral male gnomish Wizard ----- |...| |...| |...| |f..| |.@.| ---.- [Janszobar the Evoker] St7 Dx16 Co13 In14 Wi10 Ch13 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 24 Monsters only dropped their musable items with 78% chance Amulet drop chance was reduced to 19% Potion drop chance was reduced to 74% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26696 Monster spawn increase reached its maximum at turn 43525 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 420033 The monster class that cannot be genocided was jelly The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: baby rainbow dragon (freq bonus 6) The monster species that spawned more often: magical girl (freq bonus 8) The monster species that spawned more often: reaper patch (freq bonus 8) The monster species that spawned more often: dire mosquito (freq bonus 4) The monster species that spawned more often: larva (freq bonus 2) The monster species that spawned more often: clockwork soldier (freq bonus 12) The monster species that spawned more often: phaser colony (freq bonus 6) The monster species that spawned more often: slow mold (freq bonus 4) The monster species that spawned more often: Beanpole (freq bonus 3) The monster species that spawned more often: water vortex (freq bonus 2) The monster species that spawned more often: crusher (freq bonus 2) The monster species that spawned more often: firefighter (freq bonus 6) The monster species that spawned more often: Uld (freq bonus 12) The monster species that spawned more often: unreal colony (freq bonus 6) The monster species that spawned more often: unidentified raven (freq bonus 6) The monster species that spawned more often: rust spitter (freq bonus 8) The monster species that spawned more often: Graz'zt (freq bonus 4) The monster species that spawned more often: lesser moloch (freq bonus 16) The monster species that spawned more often: Ruea's noble sandal (freq bonus 6) The monster species that spawned more often: charmeleon (freq bonus 4) The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: anuban jackal The monster species that never randomly spawned: Nakoruru The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: novice ranger The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: seadra The monster species that never randomly spawned: bad force patch The monster species that never randomly spawned: pink spore The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 30) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 25) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 6) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (283) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...