Janszobar, neutral male gnomish Wizard -------.---- +....?.=...| |...f@.....| |....°.....| |..........| |..........| ------------ [Janszobar the Evoker] St10 Dx5 Co12 In13 Wi4 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC11 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 78% chance Ring drop chance was reduced to 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54800 Monster spawn increase reached its maximum at turn 89514 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1188825 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 5) The monster species that spawned more often: kakuna (freq bonus 6) The monster species that spawned more often: colluded fungus (freq bonus 8) The monster species that spawned more often: red puyo (freq bonus 8) The monster species that spawned more often: giant random monster (freq bonus 6) The monster species that spawned more often: umber mimic (freq bonus 6) The monster species that spawned more often: evasive vampire (freq bonus 3) The monster species that spawned more often: young unicorn (freq bonus 4) The monster species that spawned more often: Weitzer (freq bonus 3) The monster species that spawned more often: umbra stalk (freq bonus 8) The monster species that spawned more often: fungoid mold (freq bonus 8) The monster species that spawned more often: young black dragon (freq bonus 12) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 5) The monster species that spawned more often: Miss Nicolas (freq bonus 8) The monster species that spawned more often: whipfish (freq bonus 7) The monster species that spawned more often: gentleman (freq bonus 12) The monster species that spawned more often: toxic mold (freq bonus 8) The monster species that spawned more often: asshole gnome rogue (freq bonus 16) The monster species that spawned more often: roc (freq bonus 8) The monster species that spawned more often: pustulent colony (freq bonus 6) The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: blue ooze The monster species that never randomly spawned: little giant The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: golden mold The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: manes The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 32) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 78) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 6) Next attribute increase check would have come at turn 272 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (847) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...