Janszobar, neutral male gnomish Wizard -------- |....... |......| |F...@.| |...f..| ------.- [Janszobar the Evoker] St11 Dx13 Co12 In15 Wi10 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44120 Monster spawn increase reached its maximum at turn 77751 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 53480 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: crater colony (freq bonus 8) The monster species that spawned more often: vorpal jabberwock (freq bonus 7) The monster species that spawned more often: young adult boy (freq bonus 7) The monster species that spawned more often: Mephistopheles (freq bonus 18) The monster species that spawned more often: blue monster (freq bonus 14) The monster species that spawned more often: black orc (freq bonus 6) The monster species that spawned more often: blink stalk (freq bonus 6) The monster species that spawned more often: blood pudding (freq bonus 7) The monster species that spawned more often: blood hawk (freq bonus 6) The monster species that spawned more often: Officer Lieutenant (freq bonus 24) The monster species that spawned more often: giant emerald dragonfly (freq bonus 10) The monster species that spawned more often: undead padawan (freq bonus 10) The monster species that spawned more often: Inge's combat boot (freq bonus 6) The monster species that spawned more often: shaped warp fungus (freq bonus 10) The monster species that spawned more often: silver spore (freq bonus 14) The monster species that spawned more often: delerium (freq bonus 8) The monster species that spawned more often: gruesome troll (freq bonus 12) The monster species that spawned more often: magebane eye (freq bonus 10) The monster species that spawned more often: concrete unicorn (freq bonus 18) The monster species that spawned more often: totally bad mold (freq bonus 12) The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: duck warrior The monster species that never randomly spawned: supercop The monster species that never randomly spawned: green ant The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: desert robber The monster species that never randomly spawned: leprechaun sorceror The monster species that never randomly spawned: little pig The monster species that never randomly spawned: marilith The monster species that never randomly spawned: crap-colored jelly The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 22) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 89) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 48) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 62) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 5) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 17) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: web (freq bonus 10) Next attribute increase check would have come at turn 677 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...