Janszobar, neutral male gnomish Wizard ----- ..@.+ |."f| ..$.| |..k| ----- [Janszobar the Evoker] St8 Dx11 Co9 In12 Wi4 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 20% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 138505 Monster spawn increase reached its maximum at turn 172250 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 100224 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: curse vortex (freq bonus 10) The monster species that spawned more often: great karmic wyrm (freq bonus 6) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 8) The monster species that spawned more often: killer whale (freq bonus 12) The monster species that spawned more often: bouncer rubber (freq bonus 3) The monster species that spawned more often: brown light (freq bonus 2) The monster species that spawned more often: don Patxi (freq bonus 8) The monster species that spawned more often: wereflyfish (freq bonus 6) The monster species that spawned more often: hawk (freq bonus 6) The monster species that spawned more often: black starlit sky (freq bonus 3) The monster species that spawned more often: gravity turret (freq bonus 10) The monster species that spawned more often: thorn tree (freq bonus 10) The monster species that spawned more often: gang leader (freq bonus 6) The monster species that spawned more often: cutpurse (freq bonus 16) The monster species that spawned more often: demonologist (freq bonus 20) The monster species that spawned more often: giant white jellyfish (freq bonus 42) The monster species that spawned more often: eastern mystic cat (freq bonus 5) The monster species that spawned more often: taker patch (freq bonus 4) The monster species that spawned more often: forest wolf (freq bonus 2) The monster species that spawned more often: real fumblebee (freq bonus 4) The monster species that never randomly spawned: baby metroid The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: ice bear The monster species that never randomly spawned: grass giant The monster species that never randomly spawned: ravenous cream pie The monster species that never randomly spawned: undead samurai The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: nine of diamonds The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 7) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 80) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 22) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 43) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 10) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 30) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 3) Next attribute increase check would have come at turn 652 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...