Janszobar, neutral male gnomish Wizard #########---####### ########--.--------- ########|..........| #######--<.........- #####----#############--.......--.. #####|..--############|........|--- #####--..|----#######--........|#|. #----#|..--..--#####--.........---.| -- -- #|..---.......|#####|..............| -.---- .| #|...........----###-----........--- ....--`--.--- #--.............|#######--.......--###--.......|....-- ##---.---------.---######|........|###--........G....-- ####---#######|...|######|....*...--##|...............| ##############---.---####|-........--#|..--M...>......--- ################|..`|####|..........-------o.G.@........| ########--..------.--..........**.*hoZ@.....--. ########--.........||........-----...@$o...-||. ########|....---------.---.---###---...@....|-- ########--.---##### ---#---#######|..--.|.--## --- #############---------### ######################### [Janszobar the Thaumaturge] St6 Dx18 Co20 In25 Wi9 Ch15 WizGnoMalNeu S11992 Mines:6 $454 HP119(119) Pw98(112) AC-5 MC3 Mov12 Xp9/2822 Wt735/1800 T2705 Latest messages You hit the gnomish wizard! The smut orc zaps a wand of summon sexy girl! Your limbs are stiffening. You hit the gnomish wizard! The farting boy wields a soft girl sneaker {2}! Your limbs have turned to stone. You kill the gnomish wizard! The kobold zombie picks up a wand of stoning {1}. The kobold zombie misses. You have turned to stone. Pick an object. @ a human or elf (farting boy) (base level 4) (male) [seen: normal vision, infravision] Accessing Pokedex entry for farting boy... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, kick - ordinary physical Pick an object. @ a human or elf (farting boy) (base level 4) (male) [seen: normal vision, infravision] Accessing Pokedex entry for farting boy... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, kick - ordinary physical In what direction? [hykulnjb><] The sleep ray hits the farting boy. (2x) The smut orc reads a scroll labeled LETS FAIL AND ROLL {1}! Call a scroll labeled LETS FAIL AND ROLL: The smut orc zaps a wand of summon sexy girl! You are a statue. Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 78% Potion drop chance was reduced to 91% Number of artifacts generated was 9 Number of fake artifacts generated was 5 Monster spawn increase started at turn 21444 Monster spawn increase reached its maximum at turn 73793 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 696546 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: Amelje's hugging boot (freq bonus 20) The monster species that spawned more often: albino warp fungus (freq bonus 10) The monster species that spawned more often: fire rat (freq bonus 4) The monster species that spawned more often: undead scorpion (freq bonus 14) The monster species that spawned more often: giant group mimic (freq bonus 6) The monster species that spawned more often: flying polyp (freq bonus 6) The monster species that spawned more often: gravity fungus (freq bonus 16) The monster species that spawned more often: diamond golem (freq bonus 10) The monster species that spawned more often: undead valkyrie (freq bonus 4) The monster species that spawned more often: werecow (freq bonus 8) The monster species that spawned more often: nasty chicken (freq bonus 4) The monster species that spawned more often: death leprechaun (freq bonus 6) The monster species that spawned more often: undead snake (freq bonus 3) The monster species that spawned more often: personal guard (freq bonus 6) The monster species that spawned more often: millenum (freq bonus 8) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 4) The monster species that spawned more often: undead midget (freq bonus 2) The monster species that spawned more often: numb trove (freq bonus 4) The monster species that spawned more often: rotated one (freq bonus 8) The monster species that spawned more often: nomi (freq bonus 4) The monster species that never randomly spawned: dark gray stalk The monster species that never randomly spawned: stupid blonde girl The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: conjured predator The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: hedrow blademaster The monster species that never randomly spawned: death eel The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: dwarf ruler The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 33) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 85) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 4) Next attribute increase check would have come at turn 4267 Strength training was 50 Dexterity training was 15 Wisdom training was 19 Constitution training was 14 You were magic-protected You were paralyzed (-3) You leeched mana You were clairvoyant (0) You had infravision You had 637 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 203% b - resist poison 1 protect 0% 73% c - wizard lock 2 matter 0% 73% d - insulate 2 protect 0% 73% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Reloading(172) draw energy 7X Prepared(0) power surge 5X Prepared(0) sigil of control 3X Prepared(0) tinker 3 R Prepared(0) disarm 3 O Prepared(0) Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 327 times You killed 95 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (307 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (40 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (84 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...