Janszobar, neutral male gnomish Wizard ------- |.@f..# |...{... |..##..| ---- - - [Janszobar the Evoker] St9 Dx7 Co15 In12 Wi3 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 92% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34540 Monster spawn increase reached its maximum at turn 73350 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 123600 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rub monster (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: green icky thing (freq bonus 10) The monster species that spawned more often: venomous spirit (freq bonus 24) The monster species that spawned more often: werepanther (freq bonus 7) The monster species that spawned more often: Dickmouth (freq bonus 16) The monster species that spawned more often: rock worm (freq bonus 12) The monster species that spawned more often: map permamimic (freq bonus 24) The monster species that spawned more often: dust monster (freq bonus 6) The monster species that spawned more often: angry watchman (freq bonus 24) The monster species that spawned more often: red condor (freq bonus 12) The monster species that spawned more often: trapper (freq bonus 12) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 36) The monster species that spawned more often: gore stalk (freq bonus 8) The monster species that spawned more often: lower team starwolf member (freq bonus 10) The monster species that spawned more often: large red snake (freq bonus 18) The monster species that spawned more often: chained clan (freq bonus 9) The monster species that spawned more often: disgusting mold (freq bonus 5) The monster species that spawned more often: gargoyle (freq bonus 9) The monster species that spawned more often: thick goblin fighter (freq bonus 32) The monster species that spawned more often: large blue snake (freq bonus 10) The monster species that spawned more often: Micha (freq bonus 10) The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: cursed stalk The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: spit demon The monster species that never randomly spawned: extremely annoying fish The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: human The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: evasive bearded devil The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 15) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 29) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 2) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 66) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 6) Next attribute increase check would have come at turn 1790 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...