Janszobar, neutral male gnomish Wizard --- --.# -- |.. .+ |..#..| |.f...| |.@...| --.¯ -- --- [Janszobar the Evoker] St7 Dx9 Co10 In15 Wi6 Ch10 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt47/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 70% Wand drop chance was reduced to 67% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39681 Monster spawn increase reached its maximum at turn 86861 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 208900 The monster class that cannot be genocided was naga The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: korean woman (freq bonus 14) The monster species that spawned more often: giant grey termite (freq bonus 4) The monster species that spawned more often: weeping angel (freq bonus 4) The monster species that spawned more often: blaster disintegrator (freq bonus 8) The monster species that spawned more often: Dark Schneider (freq bonus 3) The monster species that spawned more often: semi-novice warrior (freq bonus 5) The monster species that spawned more often: snow troll (freq bonus 4) The monster species that spawned more often: pustulent mold (freq bonus 6) The monster species that spawned more often: porter lichen (freq bonus 24) The monster species that spawned more often: tomb scorpion (freq bonus 10) The monster species that spawned more often: bloodgill (freq bonus 3) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 3) The monster species that spawned more often: hell knight (freq bonus 12) The monster species that spawned more often: gazer quasit (freq bonus 9) The monster species that spawned more often: Solar Boss (freq bonus 5) The monster species that spawned more often: remorhaz (freq bonus 7) The monster species that spawned more often: clock warp fungus (freq bonus 10) The monster species that spawned more often: topaz mushroom (freq bonus 6) The monster species that spawned more often: sparkling mushroom (freq bonus 24) The monster species that spawned more often: dark fungus (freq bonus 4) The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: Conny's combat boot The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: Lord Bademon The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: moth The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: lightning demon The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 224) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 36) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 31) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 5) Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...