Janszobar, neutral male gnomish Wizard ----- |...| |f..| ..@.| |...| ---.- [Janszobar the Evoker] St7 Dx15 Co13 In14 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 93 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 75% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14097 Monster spawn increase reached its maximum at turn 60571 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 100760 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: randomisator lich (freq bonus 4) The monster species that spawned more often: night tiger (freq bonus 8) The monster species that spawned more often: mimic lizard (freq bonus 7) The monster species that spawned more often: shaky goblin (freq bonus 4) The monster species that spawned more often: moldy force patch (freq bonus 4) The monster species that spawned more often: terrorist (freq bonus 20) The monster species that spawned more often: Mr. Mime (freq bonus 3) The monster species that spawned more often: big weapon trove (freq bonus 7) The monster species that spawned more often: unalignment thing (freq bonus 4) The monster species that spawned more often: droning ufo part (freq bonus 3) The monster species that spawned more often: stone warp fungus (freq bonus 12) The monster species that spawned more often: pale force fungus (freq bonus 30) The monster species that spawned more often: fathien bladewitch (freq bonus 21) The monster species that spawned more often: swamp hydra (freq bonus 7) The monster species that spawned more often: metal fire ant (freq bonus 24) The monster species that spawned more often: chiller trove (freq bonus 7) The monster species that spawned more often: burrower (freq bonus 4) The monster species that spawned more often: marysue turret (freq bonus 12) The monster species that spawned more often: bright white mushroom (freq bonus 28) The monster species that spawned more often: pokemon (freq bonus 6) The monster species that never randomly spawned: world champion The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: black ants of Timothy Thummel The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: raging orc The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: undead school fish The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 47) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 90) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 36) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 5) Next attribute increase check would have come at turn 81 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...