Janszobar, neutral male gnomish Wizard ----- ------ |.........f| |.........@| |........... |..........| |..........| ------------ [Janszobar the Evoker] St9 Dx8 Co12 In19 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 36% chance Ring drop chance was reduced to 95% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23167 Monster spawn increase reached its maximum at turn 41962 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 338604 The monster class that cannot be genocided was trove The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: lower ufo part (freq bonus 4) The monster species that spawned more often: greedy nymph (freq bonus 3) The monster species that spawned more often: thorn mushroom (freq bonus 3) The monster species that spawned more often: returned mage (freq bonus 3) The monster species that spawned more often: diver (freq bonus 12) The monster species that spawned more often: false stalk (freq bonus 4) The monster species that spawned more often: blink dog (freq bonus 3) The monster species that spawned more often: real inferno hound (freq bonus 6) The monster species that spawned more often: necromancer (freq bonus 3) The monster species that spawned more often: grunthack beholder (freq bonus 8) The monster species that spawned more often: wax golem (freq bonus 8) The monster species that spawned more often: Baeran (freq bonus 5) The monster species that spawned more often: lethe elemental (freq bonus 4) The monster species that spawned more often: gravity spore (freq bonus 2) The monster species that spawned more often: echidna (freq bonus 9) The monster species that spawned more often: sweeping fire vortex (freq bonus 2) The monster species that spawned more often: killer apple (freq bonus 6) The monster species that spawned more often: iron penetrator (freq bonus 2) The monster species that spawned more often: grosbeak light (freq bonus 2) The monster species that spawned more often: automated blast furnace (freq bonus 10) The monster species that never randomly spawned: timid troll The monster species that never randomly spawned: dark gray growth The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: maia fighter The monster species that never randomly spawned: gazer larva The monster species that never randomly spawned: charged bolt sentry The monster species that never randomly spawned: pale asian lady The monster species that never randomly spawned: brain eater The monster species that never randomly spawned: giant mastodon The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 44) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 18) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (39) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...