Janszobar, neutral male gnomish Wizard -.--------- |.........| |.........| |...f.....| |$...@..... |.........| |.........| ----------- [Janszobar the Evoker] St8 Dx10 Co13 In11 Wi4 Ch3 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 238 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16768 Monster spawn increase reached its maximum at turn 130888 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 501600 The monster class that cannot be genocided was naga The monster class that was spawned more often: grue (freq bonus 12) The monster species that spawned more often: surikus sephirah (freq bonus 14) The monster species that spawned more often: big gem trove (freq bonus 16) The monster species that spawned more often: undead gunner (freq bonus 30) The monster species that spawned more often: sparrow (freq bonus 28) The monster species that spawned more often: gnome priest (freq bonus 13) The monster species that spawned more often: young unicorn (freq bonus 20) The monster species that spawned more often: galltrit (freq bonus 26) The monster species that spawned more often: ice statue (freq bonus 14) The monster species that spawned more often: bone fish (freq bonus 15) The monster species that spawned more often: man from mars (freq bonus 34) The monster species that spawned more often: super marion (freq bonus 144) The monster species that spawned more often: strangler (freq bonus 28) The monster species that spawned more often: wax golem (freq bonus 13) The monster species that spawned more often: pond naga (freq bonus 15) The monster species that spawned more often: nine of clubs (freq bonus 15) The monster species that spawned more often: doombat (freq bonus 30) The monster species that spawned more often: phase force patch (freq bonus 52) The monster species that spawned more often: Corina's stiletto boot (freq bonus 15) The monster species that spawned more often: petty venomous nymph (freq bonus 64) The monster species that spawned more often: floating mimic (freq bonus 13) The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: fire metroid The monster species that never randomly spawned: vampire bunny The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: quasit The monster species that never randomly spawned: five-headed hydra The monster species that never randomly spawned: satyr The monster species that never randomly spawned: death knight The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 28) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 29) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 21) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 16) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 3) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 50) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 26) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 8) Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (465) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...