Janszobar, neutral male gnomish Wizard --------- |$..?...| |....f@@| |....`..| |.......- --------- [Janszobar the Evoker] St8 Dx13 Co15 In13 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 106 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 327 Monsters only dropped their musable items with 28% chance Wand drop chance was reduced to 81% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16244 Monster spawn increase reached its maximum at turn 103451 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 233172 The monster class that cannot be genocided was mummy The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: undead cavewoman (freq bonus 5) The monster species that spawned more often: golbat (freq bonus 8) The monster species that spawned more often: stealing machine (freq bonus 36) The monster species that spawned more often: immobile force patch (freq bonus 4) The monster species that spawned more often: snail (freq bonus 10) The monster species that spawned more often: psychic force fungus (freq bonus 4) The monster species that spawned more often: cyan patch (freq bonus 6) The monster species that spawned more often: lion (freq bonus 4) The monster species that spawned more often: special stalk (freq bonus 12) The monster species that spawned more often: giant crab (freq bonus 4) The monster species that spawned more often: wormwood (freq bonus 7) The monster species that spawned more often: red snake (freq bonus 5) The monster species that spawned more often: werelich (freq bonus 3) The monster species that spawned more often: bleach ghost (freq bonus 8) The monster species that spawned more often: erdrick (freq bonus 8) The monster species that spawned more often: pale spore (freq bonus 7) The monster species that spawned more often: sustainer (freq bonus 3) The monster species that spawned more often: juggernaut (freq bonus 3) The monster species that spawned more often: slime vortex (freq bonus 6) The monster species that spawned more often: full nymph (freq bonus 12) The monster species that never randomly spawned: seel The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: yesod sephirah The monster species that never randomly spawned: eye of doom The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: triad The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: snake The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 18) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 61) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 20) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 5) Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...