Janszobar, neutral male gnomish Wizard ------------ (......[..| |..........| |.f........| |@.........| |....?.....| ----- ------ [Janszobar the Evoker] St8 Dx10 Co11 In13 Wi7 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 99% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17030 Monster spawn increase reached its maximum at turn 24204 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 919242 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: adult plain dragon (freq bonus 10) The monster species that spawned more often: ghoul king (freq bonus 5) The monster species that spawned more often: quantum force patch (freq bonus 6) The monster species that spawned more often: giant badger (freq bonus 32) The monster species that spawned more often: praetor (freq bonus 7) The monster species that spawned more often: red putty (freq bonus 14) The monster species that spawned more often: young adult sky dragon (freq bonus 18) The monster species that spawned more often: gatsu (freq bonus 18) The monster species that spawned more often: false spore (freq bonus 12) The monster species that spawned more often: Firre (freq bonus 12) The monster species that spawned more often: eggman (freq bonus 5) The monster species that spawned more often: wind force fungus (freq bonus 12) The monster species that spawned more often: Bundle Tree (freq bonus 8) The monster species that spawned more often: Jannik (freq bonus 10) The monster species that spawned more often: werenymph (freq bonus 8) The monster species that spawned more often: giant chameleon (freq bonus 16) The monster species that spawned more often: reddish colony (freq bonus 5) The monster species that spawned more often: humming terminal (freq bonus 6) The monster species that spawned more often: soft stalk (freq bonus 7) The monster species that spawned more often: cooling turret (freq bonus 5) The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: servitor of the outer gods The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: whirlwind weasel The monster species that never randomly spawned: nix The monster species that never randomly spawned: voracious penetrator The monster species that never randomly spawned: conjurer The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: sickness slime The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 20) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 113) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 103) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 20) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 1) Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...