Janszobar, neutral male gnomish Wizard ----+--- |......| |......| |.....@+ |.$..f.| -------- [Janszobar the Evoker] St7 Dx11 Co11 In15 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 416 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 81% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48124 Monster spawn increase reached its maximum at turn 71124 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1244880 The monster class that cannot be genocided was naga The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: charged ice (freq bonus 6) The monster species that spawned more often: green naga hatchling (freq bonus 4) The monster species that spawned more often: teacher shadow (freq bonus 3) The monster species that spawned more often: arcane horse (freq bonus 3) The monster species that spawned more often: Marian's sneaker (freq bonus 24) The monster species that spawned more often: locust (freq bonus 6) The monster species that spawned more often: venom claw (freq bonus 5) The monster species that spawned more often: petty ki-rin (freq bonus 4) The monster species that spawned more often: werepenetrator (freq bonus 2) The monster species that spawned more often: charcoal warp patch (freq bonus 6) The monster species that spawned more often: knapsack lamb (freq bonus 6) The monster species that spawned more often: alligator king (freq bonus 2) The monster species that spawned more often: large phasing mimic (freq bonus 5) The monster species that spawned more often: red sentai (freq bonus 10) The monster species that spawned more often: hill giant (freq bonus 4) The monster species that spawned more often: midget (freq bonus 5) The monster species that spawned more often: wind force fungus (freq bonus 7) The monster species that spawned more often: Sophia's hugging boot (freq bonus 3) The monster species that spawned more often: gorgon beetle (freq bonus 10) The monster species that spawned more often: radioactive gnoll (freq bonus 8) The monster species that never randomly spawned: grey beetle The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: nether lich The monster species that never randomly spawned: Rhea The monster species that never randomly spawned: elven smoker The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: human monkey The monster species that never randomly spawned: anthrazite force patch The monster species that never randomly spawned: cave fisher The monster species that never randomly spawned: slave master The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 88) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 23) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 65) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 58) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 180) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 3) Next attribute increase check would have come at turn 1190 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1090) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...