Janszobar, neutral male gnomish Wizard ---.---- .......| |......| |.f.?..| |.@.(..| .......| -----.-- [Janszobar the Evoker] St5 Dx13 Co17 In13 Wi9 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 65% Wand drop chance was reduced to 68% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55637 Monster spawn increase reached its maximum at turn 112616 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 458354 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Greta (freq bonus 4) The monster species that spawned more often: roomba (freq bonus 6) The monster species that spawned more often: green gunner (freq bonus 8) The monster species that spawned more often: rabid bull (freq bonus 4) The monster species that spawned more often: kangaskhan (freq bonus 4) The monster species that spawned more often: skeletal king (freq bonus 6) The monster species that spawned more often: platinum force patch (freq bonus 16) The monster species that spawned more often: black mage (freq bonus 15) The monster species that spawned more often: Shuma-Gorath (freq bonus 10) The monster species that spawned more often: leveling trove (freq bonus 3) The monster species that spawned more often: rock smasher (freq bonus 6) The monster species that spawned more often: bright blue mold (freq bonus 6) The monster species that spawned more often: Thilo (freq bonus 5) The monster species that spawned more often: Thai (freq bonus 30) The monster species that spawned more often: fear trove (freq bonus 8) The monster species that spawned more often: ice bird (freq bonus 24) The monster species that spawned more often: hellwasp (freq bonus 4) The monster species that spawned more often: toxic stalk (freq bonus 14) The monster species that spawned more often: metal mechanic (freq bonus 12) The monster species that spawned more often: cancel vortex (freq bonus 8) The monster species that never randomly spawned: colorless mold The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: serrated lance carrier The monster species that never randomly spawned: horse-deer The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: baby amphitere The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 372) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 14) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 38) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 40) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 5) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 2) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 29) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 89) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 8) Next attribute increase check would have come at turn 1189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (535) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...