Janszobar, neutral male gnomish Wizard -+----- -X- ......- f@...{- |....|# |....| ....- -#-... ,#---- [Janszobar the Evoker] St8 Dx6 Co8 In12 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 154 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30251 Monster spawn increase reached its maximum at turn 80021 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 427410 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: lord slug (freq bonus 12) The monster species that spawned more often: elusive xorn wizard (freq bonus 14) The monster species that spawned more often: gelatinous thief (freq bonus 20) The monster species that spawned more often: meowth (freq bonus 5) The monster species that spawned more often: stinking ghoul (freq bonus 6) The monster species that spawned more often: Green Envy (freq bonus 12) The monster species that spawned more often: undead colony (freq bonus 4) The monster species that spawned more often: crystal fungus (freq bonus 16) The monster species that spawned more often: Ujbilex (freq bonus 20) The monster species that spawned more often: ninja turret (freq bonus 4) The monster species that spawned more often: hungry fungus (freq bonus 6) The monster species that spawned more often: undead diver (freq bonus 4) The monster species that spawned more often: slime force fungus (freq bonus 12) The monster species that spawned more often: virus (freq bonus 4) The monster species that spawned more often: little boy (freq bonus 5) The monster species that spawned more often: toxicated potato (freq bonus 10) The monster species that spawned more often: funny girl (freq bonus 5) The monster species that spawned more often: ice troll (freq bonus 12) The monster species that spawned more often: corruption vortex (freq bonus 5) The monster species that spawned more often: small orangutan (freq bonus 10) The monster species that never randomly spawned: anthrazite mold The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: warg The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: The Lord of the Dynamos The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: stone spore The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 21) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 31) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 14) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 14) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 2) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...