Janszobar, neutral male gnomish Wizard --f-- |@..| |...| |...| ----- [Janszobar the Evoker] St6 Dx11 Co15 In16 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 66% Wand drop chance was reduced to 89% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15332 Monster spawn increase reached its maximum at turn 104852 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2025874 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: big gem trove (freq bonus 20) The monster species that spawned more often: young adult water dragon (freq bonus 24) The monster species that spawned more often: stiletto lover (freq bonus 8) The monster species that spawned more often: reaper mold (freq bonus 36) The monster species that spawned more often: ogre ruler (freq bonus 7) The monster species that spawned more often: pleasing warp patch (freq bonus 16) The monster species that spawned more often: overlord (freq bonus 16) The monster species that spawned more often: tufted asian girl (freq bonus 6) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 20) The monster species that spawned more often: venom trove (freq bonus 48) The monster species that spawned more often: tazer (freq bonus 11) The monster species that spawned more often: sucker colony (freq bonus 5) The monster species that spawned more often: tapicoa pudding (freq bonus 6) The monster species that spawned more often: stone mold (freq bonus 20) The monster species that spawned more often: Jubilex (freq bonus 6) The monster species that spawned more often: japanese girl (freq bonus 16) The monster species that spawned more often: grotesque (freq bonus 16) The monster species that spawned more often: domestic nymph (freq bonus 6) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: ice bug (freq bonus 5) The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: master punisher The monster species that never randomly spawned: threshold force patch The monster species that never randomly spawned: Bea The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: heavily cursed turret The monster species that never randomly spawned: maggoty moss The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 15) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 10) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 76) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 25) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 3) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...