Janszobar, neutral male gnomish Wizard ------------- |.@.........| |..f........+ -.--+-------- [Janszobar the Evoker] St7 Dx11 Co15 In12 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 9 Wand drop chance was reduced to 81% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40540 Monster spawn increase reached its maximum at turn 94320 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 262095 The monster class that cannot be genocided was orc The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: petty nalfeshnee (freq bonus 10) The monster species that spawned more often: inquisitor (freq bonus 3) The monster species that spawned more often: Marius (freq bonus 10) The monster species that spawned more often: deceiving force fungus (freq bonus 8) The monster species that spawned more often: gray growth (freq bonus 6) The monster species that spawned more often: Vera (freq bonus 3) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 5) The monster species that spawned more often: The King of Hearts (freq bonus 6) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 6) The monster species that spawned more often: nasty wraith (freq bonus 8) The monster species that spawned more often: silver wolf (freq bonus 6) The monster species that spawned more often: bright violet force fungus (freq bonus 3) The monster species that spawned more often: personalized killer tripe ration (freq bonus 36) The monster species that spawned more often: sound turret (freq bonus 6) The monster species that spawned more often: hiding rubber (freq bonus 8) The monster species that spawned more often: berserker (freq bonus 5) The monster species that spawned more often: albino force fungus (freq bonus 8) The monster species that spawned more often: dopplezon (freq bonus 5) The monster species that spawned more often: immunizer (freq bonus 6) The monster species that spawned more often: intelligent smasher (freq bonus 4) The monster species that never randomly spawned: crystal patch The monster species that never randomly spawned: sludge patch The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: giant garbage rat The monster species that never randomly spawned: bright violet warp fungus The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: ace of spades The monster species that never randomly spawned: Laura The monster species that never randomly spawned: adult stone dragon The monster species that never randomly spawned: reflection The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 208) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 364) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 19) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 13) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 42) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Next attribute increase check would have come at turn 657 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...