Janszobar, neutral male gnomish Wizard ------------ +..........| |.....f@...| |..........- ------------ [Janszobar the Evoker] St7 Dx10 Co7 In20 Wi7 Ch5 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt33/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12554 Monster spawn increase reached its maximum at turn 29882 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 488712 The monster class that cannot be genocided was zombie Today, this monster class was always generated invisible: xan or other mythical/fantastic insect The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: chipmunk (freq bonus 5) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 4) The monster species that spawned more often: bright blue patch (freq bonus 3) The monster species that spawned more often: anti-intrinsic vortex (freq bonus 5) The monster species that spawned more often: hairy warp patch (freq bonus 8) The monster species that spawned more often: petty water weird (freq bonus 8) The monster species that spawned more often: brown jelly (freq bonus 8) The monster species that spawned more often: black shuck (freq bonus 5) The monster species that spawned more often: light green sentai (freq bonus 5) The monster species that spawned more often: charizard (freq bonus 3) The monster species that spawned more often: giant badger (freq bonus 5) The monster species that spawned more often: Yasaman's lady pump (freq bonus 10) The monster species that spawned more often: rusty mimic (freq bonus 16) The monster species that spawned more often: huge eel (freq bonus 8) The monster species that spawned more often: minocentaur (freq bonus 9) The monster species that spawned more often: eastern rabbit (freq bonus 4) The monster species that spawned more often: ego ice devil (freq bonus 8) The monster species that spawned more often: barghest (freq bonus 3) The monster species that spawned more often: crunchy growth (freq bonus 12) The monster species that spawned more often: voodoo fetish (freq bonus 12) The monster species that never randomly spawned: black error The monster species that never randomly spawned: thorn fungus The monster species that never randomly spawned: poison turret The monster species that never randomly spawned: purple wraith The monster species that never randomly spawned: antimagic mushroom The monster species that never randomly spawned: fallen pirate The monster species that never randomly spawned: psycho turret The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: burrower The monster species that never randomly spawned: CD-ROM dragon The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 17) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Next attribute increase check would have come at turn 144 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...