Janszobar, neutral male gnomish Wizard ------ .... -...| |.f.| |..@| -...| .....| ------- [Janszobar the Evoker] St10 Dx15 Co16 In25 Wi11 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 94525 Monster spawn increase reached its maximum at turn 174789 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 292560 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: bad witch (freq bonus 6) The monster species that spawned more often: undead nymph (freq bonus 6) The monster species that spawned more often: ferrous stalk (freq bonus 3) The monster species that spawned more often: rust monster (freq bonus 5) The monster species that spawned more often: seeker automaton (freq bonus 12) The monster species that spawned more often: decaying mimic (freq bonus 16) The monster species that spawned more often: Antitank Kop (freq bonus 5) The monster species that spawned more often: cheator rusalka (freq bonus 8) The monster species that spawned more often: Kelk (freq bonus 3) The monster species that spawned more often: crunchy mushroom (freq bonus 72) The monster species that spawned more often: tome of annihilation (freq bonus 4) The monster species that spawned more often: tree warp patch (freq bonus 4) The monster species that spawned more often: Inu Yasha (freq bonus 5) The monster species that spawned more often: oddity (freq bonus 12) The monster species that spawned more often: ice spore (freq bonus 4) The monster species that spawned more often: slime fungus (freq bonus 16) The monster species that spawned more often: time elemental (freq bonus 8) The monster species that spawned more often: vampire lord (freq bonus 14) The monster species that spawned more often: prick monster (freq bonus 8) The monster species that spawned more often: earth demon (freq bonus 5) The monster species that never randomly spawned: homing thunder caller The monster species that never randomly spawned: eraser swarmer The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: charcoal warp patch The monster species that never randomly spawned: petty dark shape The monster species that never randomly spawned: red blob The monster species that never randomly spawned: ill spore The monster species that never randomly spawned: death slasher The monster species that never randomly spawned: singing sand The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 61) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 30) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 13) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 4) Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...