Janszobar, neutral male gnomish Wizard -------- .......+ |......| |....f@| -------- [Janszobar the Evoker] St7 Dx11 Co8 In15 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 58% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 99% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22914 Monster spawn increase reached its maximum at turn 55734 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1043696 The monster class that cannot be genocided was snake The monster class that was spawned more often: pudding or ooze (freq bonus 5) The monster species that spawned more often: sparkling mold (freq bonus 32) The monster species that spawned more often: secret disenchanter (freq bonus 14) The monster species that spawned more often: Katrin's combat boot (freq bonus 13) The monster species that spawned more often: light gold (freq bonus 9) The monster species that spawned more often: pheasant (freq bonus 24) The monster species that spawned more often: petty kalashnikov wall (freq bonus 10) The monster species that spawned more often: hidden trapdoor spider (freq bonus 8) The monster species that spawned more often: suxxor permamimic (freq bonus 14) The monster species that spawned more often: thick roper (freq bonus 11) The monster species that spawned more often: USA soldier (freq bonus 28) The monster species that spawned more often: mister whoopee (freq bonus 7) The monster species that spawned more often: Mister Greenly (freq bonus 14) The monster species that spawned more often: shadow ogre (freq bonus 6) The monster species that spawned more often: fake force patch (freq bonus 7) The monster species that spawned more often: baby cave lizard (freq bonus 10) The monster species that spawned more often: volcanic elemental (freq bonus 7) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 14) The monster species that spawned more often: dinosaur (freq bonus 7) The monster species that spawned more often: undead force patch (freq bonus 52) The monster species that spawned more often: animated wedge sandal (freq bonus 11) The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: mantine The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: creeper The monster species that never randomly spawned: shaped colony The monster species that never randomly spawned: Wendy's sexy leather pump The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: crimson mushroom The monster species that never randomly spawned: very old red dragon The monster species that never randomly spawned: atzilut sephirah The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 10) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 46) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 67) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 10) Next attribute increase check would have come at turn 2194 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...