Janszobar, neutral male gnomish Wizard ------ |.$..| |.... |....| |..... |....| |....| |....| |....| |f...| |@...| ------ [Janszobar the Evoker] St10 Dx10 Co12 In15 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79658 Monster spawn increase reached its maximum at turn 144438 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 224100 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: real aether hound (freq bonus 3) The monster species that spawned more often: black rogue (freq bonus 12) The monster species that spawned more often: yellow pseudodragon (freq bonus 7) The monster species that spawned more often: smart spider (freq bonus 3) The monster species that spawned more often: hole patch (freq bonus 6) The monster species that spawned more often: penitent (freq bonus 4) The monster species that spawned more often: Lena (freq bonus 4) The monster species that spawned more often: disgusting fungus (freq bonus 2) The monster species that spawned more often: kite dragon (freq bonus 4) The monster species that spawned more often: white monster (freq bonus 6) The monster species that spawned more often: blight queen (freq bonus 3) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 4) The monster species that spawned more often: water warp patch (freq bonus 10) The monster species that spawned more often: panther man (freq bonus 6) The monster species that spawned more often: dark naga hatchling (freq bonus 4) The monster species that spawned more often: domina (freq bonus 3) The monster species that spawned more often: forest wolf (freq bonus 14) The monster species that spawned more often: burning brute (freq bonus 6) The monster species that spawned more often: highway sharpshooter (freq bonus 3) The monster species that spawned more often: arcade scrub (freq bonus 6) The monster species that never randomly spawned: aquatic elven warrior The monster species that never randomly spawned: scimitarfish The monster species that never randomly spawned: berserk slayer The monster species that never randomly spawned: Meltem's combat boot The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: crusher The monster species that never randomly spawned: Karin The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: The Jade Dragon The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 15) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 57) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 17) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 20) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...