Janszobar, neutral male gnomish Wizard -----.- |.._... |....f| .%..@.. ----+-- [Janszobar the Evoker] St5 Dx11 Co9 In14 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 324 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12598 Monster spawn increase reached its maximum at turn 43078 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1075148 The monster class that cannot be genocided was ogre The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: petro mimic (freq bonus 6) The monster species that spawned more often: multi-hued jelly (freq bonus 2) The monster species that spawned more often: lion-shaped golem (freq bonus 16) The monster species that spawned more often: Maladjusted Leon (freq bonus 8) The monster species that spawned more often: musician (freq bonus 2) The monster species that spawned more often: invisible badguy (freq bonus 2) The monster species that spawned more often: anopheles fly (freq bonus 3) The monster species that spawned more often: herbalist (freq bonus 5) The monster species that spawned more often: meso (freq bonus 3) The monster species that spawned more often: smart piercer (freq bonus 8) The monster species that spawned more often: blaster disintegrator (freq bonus 8) The monster species that spawned more often: inertia monster (freq bonus 3) The monster species that spawned more often: antimagic warp fungus (freq bonus 6) The monster species that spawned more often: great terror wyrm (freq bonus 2) The monster species that spawned more often: hungry colony (freq bonus 8) The monster species that spawned more often: vision (freq bonus 6) The monster species that spawned more often: Mahadeva (freq bonus 40) The monster species that spawned more often: sparkling patch (freq bonus 3) The monster species that spawned more often: screaming skull (freq bonus 4) The monster species that spawned more often: jedi (freq bonus 8) The monster species that never randomly spawned: rouge jellyfish The monster species that never randomly spawned: crowned queen bee The monster species that never randomly spawned: giant gold ant The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: magic snake The monster species that never randomly spawned: troll juggernaut The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: gevurah sephirah The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 36) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 14) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 64) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...