Janszobar, neutral male gnomish Wizard ------- ..$...| |..@..| |..f..| |.....| ......| ------- [Janszobar the Evoker] St4 Dx15 Co17 In22 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 68% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49194 Monster spawn increase reached its maximum at turn 72993 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1300845 The monster class that cannot be genocided was vortex Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: clear hound (freq bonus 2) The monster species that spawned more often: snore warp fungus (freq bonus 12) The monster species that spawned more often: transformer (freq bonus 8) The monster species that spawned more often: lilac growth (freq bonus 5) The monster species that spawned more often: doom full refuge (freq bonus 8) The monster species that spawned more often: really dangerous spore (freq bonus 3) The monster species that spawned more often: onanocter 5e (freq bonus 5) The monster species that spawned more often: Detective Kaptain (freq bonus 4) The monster species that spawned more often: large spider (freq bonus 6) The monster species that spawned more often: floating merman (freq bonus 8) The monster species that spawned more often: petty hill giant (freq bonus 4) The monster species that spawned more often: Asmodeus (freq bonus 2) The monster species that spawned more often: winter wolf cub (freq bonus 16) The monster species that spawned more often: nazi mad scientist (freq bonus 3) The monster species that spawned more often: pack fox (freq bonus 3) The monster species that spawned more often: oak sage (freq bonus 8) The monster species that spawned more often: green growth (freq bonus 4) The monster species that spawned more often: sea drake (freq bonus 8) The monster species that spawned more often: shambling horror (freq bonus 4) The monster species that spawned more often: large arrow turret (freq bonus 2) The monster species that never randomly spawned: evasive maggot The monster species that never randomly spawned: giant weapon trove The monster species that never randomly spawned: model mummy The monster species that never randomly spawned: Kira Yoshinaka, bane of the Ako The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: energy witch The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: sue mold The monster species that never randomly spawned: black turret The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 12) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 65) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 46) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 59) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 2) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 10) Next attribute increase check would have come at turn 4995 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...