Janszobar, neutral male gnomish Wizard --+-- --...-- |...... |..$.f| |...@.| --.B.-- ----- [Janszobar the Evoker] St3 Dx9 Co8 In14 Wi4 Ch6 WizGnoMalNeu S3 Dlvl:1 $3 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 3 gold pieces. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 34 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 60% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26694 Monster spawn increase reached its maximum at turn 71444 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 128856 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: trove The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: cockatoo chick (freq bonus 4) The monster species that spawned more often: shadow wyrm (freq bonus 6) The monster species that spawned more often: athena giant (freq bonus 6) The monster species that spawned more often: scarlet colony (freq bonus 12) The monster species that spawned more often: desert kobold shaman (freq bonus 4) The monster species that spawned more often: avada kedavra snake (freq bonus 4) The monster species that spawned more often: deminymph (freq bonus 5) The monster species that spawned more often: High-elf (freq bonus 12) The monster species that spawned more often: tree patch (freq bonus 14) The monster species that spawned more often: scaly horror (freq bonus 8) The monster species that spawned more often: brass monkey golem (freq bonus 4) The monster species that spawned more often: ‡äÚùÞ‚ ¤»k[›ËÀéE^ (freq bonus 10) The monster species that spawned more often: octarine warp fungus (freq bonus 3) The monster species that spawned more often: incanting spirit (freq bonus 10) The monster species that spawned more often: killer mimic (freq bonus 4) The monster species that spawned more often: kobold shaman (freq bonus 8) The monster species that spawned more often: mountain awgwa (freq bonus 4) The monster species that spawned more often: agate mushroom (freq bonus 40) The monster species that spawned more often: nightly warp fungus (freq bonus 6) The monster species that spawned more often: corroded turret (freq bonus 5) The monster species that never randomly spawned: metal embattled gigantic ultimate miki impaler The monster species that never randomly spawned: trap-installing dragon The monster species that never randomly spawned: meanie The monster species that never randomly spawned: seven of hearts The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: guard dog The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: coming thief The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 19) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 73) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 10) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 9) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 9) Next attribute increase check would have come at turn 995 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...