Janszobar, neutral male gnomish Wizard --------- +`....@.| |.$....f| ........| |........ |.......| --------- [Janszobar the Evoker] St10 Dx15 Co8 In13 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 270 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 41 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 84% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41397 Monster spawn increase reached its maximum at turn 73063 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2716736 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: white naga (freq bonus 4) The monster species that spawned more often: charged bolt sentry (freq bonus 11) The monster species that spawned more often: orange mewlip (freq bonus 10) The monster species that spawned more often: orc mummy (freq bonus 6) The monster species that spawned more often: warty patch (freq bonus 4) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 6) The monster species that spawned more often: brown beetle (freq bonus 3) The monster species that spawned more often: slow spore (freq bonus 3) The monster species that spawned more often: mind colony (freq bonus 6) The monster species that spawned more often: telemindflayer (freq bonus 4) The monster species that spawned more often: colorful warp patch (freq bonus 2) The monster species that spawned more often: quadrupony (freq bonus 3) The monster species that spawned more often: yellow force patch (freq bonus 10) The monster species that spawned more often: metal slug (freq bonus 6) The monster species that spawned more often: green puyo (freq bonus 2) The monster species that spawned more often: giant wand trove (freq bonus 12) The monster species that spawned more often: Maurah's hugging boot (freq bonus 6) The monster species that spawned more often: mutated snow ant (freq bonus 5) The monster species that spawned more often: troll juggernaut (freq bonus 6) The monster species that spawned more often: sulfur spore (freq bonus 8) The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: poison ivy wall The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: scaly horror The monster species that never randomly spawned: night orc The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: beige patch The monster species that never randomly spawned: cat eared devil The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 191) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 34) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 18) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 27) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 3) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 92) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Next attribute increase check would have come at turn 840 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...